The Lantern – 3Ds Max Project Tutorial: Modeling, Texturing and Rendering
Oct 4th, 2011 by crackingpoint
adm – The Lantern – 3Ds Max Project Tutorial: Modeling, Texturing and Rendering
English | VOB | 720 x 480 | yuv420p 9008 Kbps | 29.97 fps | ac3 192 Kbps | 4.21 GB
Genre: eLearning
In this tutorial we’ll go through the entire process of modelling, uvmapping, texturing, lighting and rendering an old lantern in 3d Studio Max. We’ll use poly modelling techniques for the majority of the model, but we’ll also take a look at how to use splines to create the more complex pieces.
With the modelling completed, we’ll move on to the UV mapping – all of which will be done inside of 3ds Max using the many tools contained in the Unwrap UVW modifier, such as Flatten and Pelt Mapping. We’ll also discuss tips and tricks for UV mapping sub-divided geometry. With the mapping completed, we’ll scale the uv islands to the correct proportions and clean up our objects.
Finally we’ll pack and finalize our UV’s into a single layout, before moving into Photoshop to create the Diffuse, Bump and Specular Maps. We’ll also create procedural materials for the candle and flame inside Max, and finalize our scene lighting for the final render.
Home PAGE:– http://crackingpoint.blogspot.com/p/3ds-max.html
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Advanced 3ds Max Training : Classic Chic Tutorial
Nov 10th, 2011 by crackingpoint
The CLASSIC CHIC premium video will teach you how to create this scene from scratch. No shortcuts, you will learn how to model and texture EVERY MODEL in this scene
The techniques used in this video can be used to create any classic furniture. If you know how to do it – it’s easy.
the method used is very fast. The whole scene takes less than 7 hours to model, texture, light and render.
- More than 6 hours of video
- Detailed explanation of every step
- VRay material and light setup
- Making a quick second scene, by just changing the materials
- Post-production in PhotoShop to make the images really POP
- Models, textures and .psd files included
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LYNDA COM – MODELING A CHARACTER IN 3DS MAX
Sep 7th, 2011 by crackingpoint
Modeling a Character in 3ds Max with Ryan Kittleson covers the process of designing and building a 3D human character that can be used for feature film, broadcast, and games. The course begins with an overview of the 3ds Max tools and techniques used in character modeling, and how human anatomy is represented using 3D geometry. Once this foundation is in place, the rest of the course goes step by step through the actual process used to model a simple human character from the ground up, including facial features, musculature, and details such as hair and clothing. Exercise files are included with the course.
http://www.lynda.com/3ds-Max-2012-tutorials/Modeling-a-Character-in-3ds-Max/83780-2.html
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Infinite Skills Learning 3DS Max 2012
Jul 31st, 2011 by crackingpoint
Learn how to take your skills to the next level. This Learning 3DS Max 2012 Tutorial Video is the ultimate in comprehensive learning for the discerning professional.
The training uses broadcast quality audio and video to deliver concise and informative training right to your desktop. The training comes complete with practical working files and presented via an intuitive, easy-to-use interface, allowing you to learn at your own pace.
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Digital-Tutors – 3ds Max Reference Library: Object Space Modifiers (November ’11 addition)
Nov 15th, 2011 by crackingpoint
Digital-Tutors – 3ds Max Reference Library: Object Space Modifiers (November ’11 addition)
Beginner | 3h 35m | 1.22 GB | Project Files 57 MB | Required Software: 3ds Max 2012 In this series of lessons we will take an in depth look at the object space modifiers in 3ds Max. Each video in this course is a self-contained lesson centering on one of 3ds Max’s object space modifiers. This means that these lessons can be viewed in any order you wish, allowing you to jump straight to the content that is most beneficial to you. Over the course of these lessons we will discuss all of the parameters and options found in 3ds Max’s object space modifiers.
Home: http://www.digitaltutors.com/11/training.php?pid=530
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Workshop Exterior Training Summer 2011
Nov 8th, 2011 by crackingpoint
his training program will focus on architecture visualizations, theory and techniques which understanding will allow you to take your rendering to another level. Program is dedicated to intermediate and semi advanced
users of 3ds max and V RAY. Beginners might find very useful tips too (before joining we strongly recommend to
watch our tutorials). Lectures with professional photographers will explain what you should expect in the 3d world
using the v ray cameras. Also additional information about post processing and connection between real cameras
and their parameters with virtual ones.
10 lectures
and project files included:)
Have fun
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RayFire Tool plugin 1.55 for 3ds Max 9 – 2012
May 30th, 2011 by admdezign
RayFire Tool plugin 1.55 for 3ds Max 9 – 2012
RayFire Tool gives you the ability to fragment, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max…
Feature list
* Nvidia PhysX Rigid Body dynamic support for 32 and 64 bit 3ds Max 2011.
* Nvidia PhysX Force support
* Nvidia PhysX Glueing
* Interactive Dynamic Demolition System for Nvidia PhysX engine
* Uniform, Irregular and Continuous Fragmentation types
* Voronoi and Wood Splinters Fragmentation types
* Draw Fragment mode
* Fragmentation by custom shapes
* Reactor Rigid Body dynamic support
* Interactive Layer Manager
* Automatic update system
filesonic.com
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fileserve.com
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